Character Design

Today I started working on the character who will appear across the first lot of apps to be released. I wanted something that children would enjoy and it must also be able to have facial expressions and body language. I have designed this character before for Uni at some point so I started this process with a little knowledge of what I wanted.

I knew that the first apps would be a 2D platform game and my character would have to work well for this purpose. I have a few ideas in the future for some 3D games so the character would have to look good in 3D. I have an idea for the first couple of levels and need to keep in mind the character must be able to walk, jump, hover and interact with other characters and the environment.

I started with some rough sketches. I was going for a walking robot with an old school TV for his head. This evolved into a hovering robot and I eventually ended up removing the antenna. I liked the antenna originally as i thought they would add some cool animations for body language but I realised by increasing the arm length I could get some extra body language from them.

I am extremely happy with the progress so far and will now move forward into research to make sure I haven’t drawn something from memory by accident. That’s all for this blog post, thank you so much for reading and have a great day!

“Every great design begins with an even better story.” — Lorinda Mamo, designer

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