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3D Modelling


The characters will be modelled in blender as posable dolls and then 3D printed in resin. The final result will be similar to this but the doll will meet our specifications.

I will also be modelling the dolls to have lockable joints so that we can pose them for stop motion and not have to worry about them shifting during shooting.

Asset Styles

For the table I was inspired by the odd angles in Tim Burton movies. I have made them low poly for the moment but they will be smoothed out and polished for the final game. I am very pleased with how this 3D model came out and I am extremely confident that I can successfully model the rest of the assets listed in our GPD. Certain 3d models will be boned so that we can shift them throughout the course of play to make them appear more or less slanted.